Level Design Pipeline


I've attached some screenshots of the Level development process for "Good Boy Walk".

Establishing a Modular System, where our 3D Artist was provided set dimensions from our Blockouts, to create assets from, was key in order for us to pump out several levels in a span of 48 hours. 





Starting off we discussed the Camera Limitations, and how we could make the Environment benefit from the Isometric Camera Angle. Several Blockouts were created, to establish sizing and the general feel of walking around. 





Once we were happy with the Blockouts, we started to populate the Tutorial Level with several Environmental Set Pieces (Buildings, Props, Cars, etc). This really helped us gauge the proportions of objects, and how they fit in with the Human & Dog. 



 



Lastly, we we're able to set the "AI" paths onto the map, where both Cars & Pedestrians could roam the city. There was a total of 4 Levels created for "Good Boy Walk". 




Get Good Boy Walk

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